Starcraft 2 Mass Recall

Posted By admin On 18.09.19

A StarCraft 2 remake of the seminal StarCraft custom campaign known as the Antioch Chronicles.

#1Update 01/09: Mass Recall version 6, aka Legacy edition, is available. The culmination of five years of work on the project, it includes lots of visual updates and options to improve the experience. Among other things, Easy difficulty has been made easier, and the player can now choose between Brood War and Starcraft 2 sounds for each individual unit. We are now gathering bug reports for an update that should come within a week. Enjoy!-Watch the Starcraft 1 campaigns on SC2 trailer.

Links:on sc2mapster.There are many playthoughs available on YouTube. Those with comments include:.

Professionnal SC2 player, Hard and Retro mod (complete)., Hard difficulty (complete, all maps)., retro mod (episodes 1-4)., retro mod (episode 1-3)., commentary in German, Hard and retro mod (episode 1-3)Here are older playthroughs:- VaipoGaming has done the, and Brood War campaigns- Husky has cast one of the early versions of the first and campaigns.Mass Recall has no multiplayer mode, but if you are looking for a Brood War-like multiplayer, I suggest you have a look at the mod.The 1998 cinematics are now available. The final mission of each campaigns still have their in-game cutscene if the cinematics option is turned off.

A recording of the last one is available,as it can be seen in game after the completion of Omega. Massive spoilers, obviously, don't watch if you haven't played the campaigns yet.

Original campaigns and sounds by Blizzard Entertainment.The Starcraft 1 unit stats are based on the mod by Maverck. Additionnal mod tweaking by Jones313, Christdaugherty and Superfield, contribution from Telenil and Jimm3110.Custom models by GnaReffotsirk, DeveRR0, buhhy, Forsworne and GhostNovaCustom decals by TooMuchTouch and FrankiealaplaajaTranslations: Choum28 (French), Jimm3110, Virussoft, Fargus and 7 Wolf (Russian), FirefoxGhost (German), Zarxiel93, TheTorrasque and JustSkorpyon (Italian)Some briefing screen functions were made by mr. I get an error 'unable to open map'.This error means the map files are not at the proper place.

Check that all numbered folders ('1. Rebel Yell') are put in the Starcraft II/Maps folder - and that you are in the main Starcraft II folder, as opposed to Documents.

For more information, check the.I get an error about dependencies that cannot be found.This error means a mod file is not at the proper place. All mod files must be in the Starcraft II/Mods folder, which already exists. Also, version 5.0 and newer require Heart of the Swarm. Older Wings of Liberty compatible versions are linked on the sc2mapster page, at the bottom of the 'Downloads' section.For more information, check the.Is this legal?Yes. Unit stats are set through a mod file, created by the Starcraft II editor. That does not modify any actual game file.Using sounds or models from a previous Blizzard game in Starcraft II is allowed as long as you don't earn money from your work, which we don't.Some portaits are all grayed or their textures are missing.This is a known bug that is specific to Ultra shaders. Decrease shaders to High or lower and it should be fine.Some units have pink texturesThis is a graphic bug at higher settings that happens from time to time.

It seems to come and go for no obvious reasons.I cannot load a saved game!Try to start the same mission from the Launcher, and try again to load your save after the mission begins.Something is not like in the original Starcraft!See Known Issues and Working as Intended, below.Working as Intended. On January 19 2012 09:23 Jones313 wrote:I like to think of it as a remake. We try to keep it faithful and all that, but I don't really want it to be 'the closest you can get to playing the SC1 campaign without playing the actual SC1 campaign', either. Medics, lurkers and devourers are available in the first three campaigns. Valkyries are not.

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The campaigns were balanced with these units available for the players, however, you have the options to disable them in the Options section of the main Mass Recall screen. For lore reasons, non-UED medics heal slower and don't have access to the Academy upgrades. In the original, only the UED used medics at all. Some heroes have additionnal abilities.

Again, that can be disabled in the Options section. Terran04 and Zerg05 have a 'third person shooter mod'. The point of this campaign is to play Brood War units in Starcraft 2, but we were forced to make a couple of minor changes for playability. Shield battery has autocast and replenishes shields at a slower rate, and the radius of psionic storm is smaller than it was in Brood War. The splash radius of corsairs might be a bit larger than it was, but this is difficult to evaluate.Known issues. These differences with the original game are known bugs.Terran:- Bunkers are not revealed when firing from high ground; the AI was sometimes given the ability to see them all the time.- Valkyries always fire 8 attacks, even when killed or moving.Zerg:- Each nydus is connected to all the others.- The Dark Swarm animation sometimes moves around at random.Final WordsComments and suggestions are welcome on this thread. If you find any bug, report it here or on the campaign pages, but be sure to read Troubleshooting, Working as Intended and Known Issues before you do.Cheers!

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On January 15 2012 06:01 ClysmiC wrote:Some things about the remake REALLY bothered me, such as the existence of medics and lurkers. I don't even understand the thought process in including themIt also disturbed me a bit when I first played the map, but I got used to it. They are merely there to add more diversity to the gameplay, and you don't have to use them if you don't want to. Note that valkyries, for instance, weren't added because of lore reasons: you could imagine some field medics in the Confederacy, but thet valkyrie was purely UED tech. On January 15 2012 06:01 ClysmiC wrote:Some things about the remake REALLY bothered me, such as the existence of medics and lurkers. I don't even understand the thought process in including them, it really ruined the authenticity of the port for me.The 1st person levels were really cool though.See you used the words 'remake' and 'port' there. I like to think of it as a remake.

We try to keep it faithful and all that, but I don't really want it to be 'the closest you can get to playing the SC1 campaign without playing the actual SC1 campaign', either. Glad you appreciated my third person experiment, didn't it further ruin the authenticity, though?The thought process with those units was basically: they were added in Brood War to give players more options and balance the game - more options, better gameplay. You can disable them simply by adding 'disable unit' lines in the trigger with all the unit restrictions in each map. On January 16 2012 20:27 MrBazinga wrote:Wow, that's pretty cool, especially since I haven't played SC1 yet.My question is: What content am I missing out compared to the 'real' SC1 campaign?

Like rendervideos for example?Trying to decide here if I should buy and play through the original or rather this mod =)Apart from nostalgia and the videos Telenil listed, I can't really think of any significant missing content. The score screens after missions are a little more detailed in the original, heh. Oh of course, the original also has an actual user interface that you can use to access the missions, unlike Blizzard's new battle.net dictatorship.

You should definitely play both, though. On January 19 2012 14:46 devoteeHK wrote:Really cool, played through 5-6 missions or so now. Not sure if this is a bug or intended, but if you group an upgraded CC with and unupgraded one, it will only make scv's from the unupgraded one, even if the queue is full. You have to tab between the buildings as if they were different.Oh, and I couldn't play the third person one, need my inverted y-axis. =) Still, good job, looking forward to play through it all.It's like that in sc2, with i.e two oc's and a pf you'll have to tab when on the same hotkey. I think the same goes for queens with one lair/hive and hatches.